;------------------------------------------------------------------------------------------------
[wpn_usas12]:identity_immunities,weapon_probability,default_weapon_params,wpn_usas12_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\spas12"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_ASHTG
        slot                        = 2
        animation_slot              = 9
        ef_main_weapon_type         = 1
        ef_weapon_type              = 9
        hand_dependence             = 1
        single_handed               = 0
        
        inv_grid_height             = 2
        inv_grid_width              = 5
        inv_grid_x                  = 35
        inv_grid_y                  = 60
        inv_name                    = st_wpn_usas12
        inv_name_short              = st_wpn_usas12
        description                 = st_wpn_usas12_descr
        
        kind                        = w_shotgun
        inv_weight                  = 6.2
        cost                        = 38660
        repair_type                 = shotgun
        weapon_class                = shotgun
        
        hud                         = wpn_usas12_hud
        visual                      = dynamics\weapons\wpn_usas12\wpn_usas12.ogf
        position                    = -0.026, -0.175, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.218, 0.656
        fire_point2                 = 0, 0.161, 0.583
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.25
        strap_orientation           = -15, -9, 110
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = amik\weapons\smoke_particles\smoke_particles_pump_01
        
		shell_point					= 0, 0.138, 0.07
		shell_particles				= weapons\12ga

        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 6.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_protecta, up_gr_seconab_protecta, up_gr_thirdab_protecta, up_gr_fourtab_protecta
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_protecta
        upgr_icon_x                 = 1450
        upgr_icon_y                 = 1650
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        tri_state_reload            = off
        fire_modes                  = 1, -1
        ammo_class                  = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
        ammo_elapsed                = 20
        ammo_mag_size               = 20
        startup_ammo                = 10
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_status             = 0
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 40
        hit_power                   = 0.78, 0.78, 0.78, 0.78
        hit_type                    = fire_wound
        fire_distance               = 300
        bullet_speed                = 325
        rpm                         = 360
        rpm_empty_click             = 200
        
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
control_inertion_factor = 1.0f
        crosshair_inertion          = 6.8
        fire_dispersion_base        = 0.55
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.89
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0020
        condition_shot_dec          = 0.0020
        
        cam_return                  = 0
        cam_relax_speed             = 20
        cam_dispersion              = 6.88
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 30.0
        cam_max_angle_horz          = 30.0
        cam_step_angle_horz         = 2.77
        zoom_cam_relax_speed        = 10
        zoom_cam_dispersion         = 6.03
        zoom_cam_dispersion_frac    = 0.7
        zoom_cam_dispersion_inc     = 0.0
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 2.31
        
        PDM_disp_accel_factor       = 1.755
        PDM_disp_base               = 1.7
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.75
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 91
        kill_msg_y                  = 104
        kill_msg_width              = 80
        kill_msg_height             = 20
 

[wpn_usas12_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_usas12\wpn_usas12_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = -0.044, -0.182, 0.2055
        hands_position_16x9         = -0.044, -0.182, 0.2055
        hands_orientation           = 0.52, 2.4, 0.15
        hands_orientation_16x9      = 0.52, 2.4, 0.15
        
        aim_hud_offset_pos          = -0.11104, 0.05, -0.28
        aim_hud_offset_pos_16x9     = -0.11104, 0.05, -0.28
        aim_hud_offset_rot          = 0.0292, 0.0083, -0.006
        aim_hud_offset_rot_16x9     = 0.0292, 0.0083, -0.006
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_pos_16x9      = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        gl_hud_offset_rot_16x9      = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0

        anm_hide                    = lancew_usas12_holster
        anm_idle                    = lancew_usas12_idle
        anm_idle_aim                = lancew_usas12_idle_aim
        anm_idle_aim_moving         = lancew_usas12_moving, idle, 0.75
        anm_idle_aim_moving_crouch  = lancew_usas12_moving, idle, 0.7
        anm_idle_moving             = lancew_usas12_moving
        anm_idle_sprint             = lancew_usas12_sprint
        anm_reload                  = lancew_usas12_reload, reload
        anm_shots                   = lancew_usas12_shoot, shoot
        anm_show                    = lancew_usas12_draw
        
        shell_bone                  = wpn_body
        shell_dir                   = 0, 1, 0
        shell_point                 = 0.028, 0.078, 0.113
        
        fire_bone                   = wpn_body
        fire_bone2                  = wpn_body
        fire_point                  = -0.011, 0.041578, 0.680409
        fire_point2                 = 0, -0.028, 0.678
 
		freelook_z_offset_mul		= 0.1